This functionally allows them to overcome limitations in long-range weaponry, by just drowning it in mind bullets. This is a decent ability but you are rarely going to bring a single Chaos Predator with Thousand Sons, let alone three. Alexander died in 323 B.C. Grim Dark Filthy Casuals is a Chicago metropolitan-based Warhammer 40,000 gaming group consisting of a diverse community of mostly socially well-adjusted, hygiene compliant, fun individuals who are passionate about the game, hobby, and life This is a huge ability for Thousand Sons, whose AP-2 bolters already had what the rest of Chaos was missing when it came to actually making the large volumes of fire on Scarab Occult Terminators work. The upside is that they’re all pretty damn good. They’ve got a trio of interesting abilities, and are probably in the top half of Cult options power level-wise, but come in around 4th. Defilers aren’t good enough at shooting, they’re not quite good enough at fighting, and they’re not quite tough enough to mitigate not being quite good enough at fighting. The real kicker is his psychic capabilities. In that capacity, both Hellforged Deredeo and Hellforged Leviathans offer a lot of long-range firepower support for an army that mostly lives at a 24″ range. You will want to take this almost every game you play. Most Thousand Sons Sorcerers get access to the Dark Hereticus Discipline, replicated from Codex: Chaos Space Marines. An OK way to get back CP, so often purchases as a second relic and the go-to if you don’t need the DMC. Particularly strong in today’s 2- and 3-damage meta. Their bolter are nice as well, packing AP -2 they can shred through most things that get too close. HQ: Daemon Prince of Tzeentch [9 PL, 195pts]: 6. Anyways, this is my favorite on the list for now (at least until it gets fleshed out). An all-around great power to have for your infantry. Three of them are bad to middling, two are OK, and one is so good it that none of the others matter. [22a] Thus since the events of the Heresy the Thousand Sons largely operated as independent warbands under the control of Sorcerers. Subtract 2 for Characters and Vehicles, for each 4+, the unit takes D3 mortal wounds. Exalted Sorcerers are pretty good, and while they don’t see as much play in soup lists because the traditional play is usually Ahriman + two Daemon Princes, there’s definitely more of a place for them now as a cheaper additional two-spell caster and there’s definitely a place for an Exalted Sorcerer in competitive lists if you can’t fit Ahriman. This is a big change that certainly makes them. The Thousand Sons won the battle 10-6, including First Blood, Slay the Warlord and Linebreaker. Also while Magnus is a Lord of War and isn’t quite the powerhouse he used to be, he’s still a very solid unit pick. [41a] Their actions during the bulk of the Heresy are not currently known, though a portion of the Legion did engage the Space Wolves at the Battle of Yarant. The Qing dynasty, officially the Great Qing (), was the last imperial dynasty of China. Ahriman has a strong claim to being the single best unit in the game, and is almost must-include in competitive Thousand Sons Detachments. In his international bestseller Beneath a Marble Sky, John Shors wrote about the ancient passion, beauty, and brilliance that inspired the Taj Mahal.Now with Temple of a Thousand Faces, he brings to life the legendary temple of Angkor Wat, an unrivaled marvel of ornately carved towers and stone statues.There, in a story set nearly a thousand years ago, an empire is lost, Chaos Spawns are cheap, fragile, relatively fast melee units who got better thanks to the addition of the Hateful Assault rule. Pick a visible enemy unit within 18” and roll 9 dice. Michal’s list features a pair of double-thermal Knights Despoiler backed up by four Moirax War Dogs – who can put out an insane amount of firepower – and a Thousand Sons Battalion stocked with three Sorcerers (Ahriman on Disc, Exalted Sorcerer on Disc, Terminator Sorcerer), all from the Cult of Magic. The only reason you not to take these is because you may put your Warlord in a different soup detachment, but Thousand Sons will often be a strong choice for hosting your Warlord. For a pure thousand sons detachment, i like to run the following: Ahriman Sorceror with jump pack, force stave. Unfortunately, the melee variant is pretty much the only way you’ll consider running one of these, since their ranged options suffer from the -1 to hit penalty if they move and max out at twin lascannons + missile launcher as a configuration. Welcome to The Bolter and Chainsword Register now to gain access to all of our features. Skip this one. Aghast at this development, their chief sorcerer, Ahriman, cast a powerful spell designed to render the Thousand Sons immune to the warping effects of Chaos. In turn, Jews and Christians are turning to the Bible and joining together to … If you do take one, its best use is to be a cheap objective holder, where being a T8, 11W vehicle can be useful. Some Space Marine equipment is captured during their raids, but as very few of these weapons or vehicles are properly maintained, they rarely last for long and so are never numerous. On their own they’re OK. It also appeared to bring with it an unavoidable fate of physical de-evolution, but it is unknown exactly what influence Tzeentch had on the development of the Thousand Sons and their geneseed and from what point this influence began. Due to its psychic nature, the Flesh-Change was contagious and epidemics of it were a constant terror among the Legion. Every Psyker in the detachment gets an extra power free. This is very good, particularly when paired with strong long-range shooting. Horus confirmed to his traitorous council of war that he believed this interjection of his into the Emperor's own decree would result in Magnus never leaving Prospero alive. Thousand Sons have some solid melee units but it’s not really their strong suit. While most details of how the Thousand Sons were organised before the coming of Magnus is not currently known, it is recorded that they were not considered particularly different from a typical Legiones Astartes apart from their psychic abilities (which resulted in the legion possessing the most powerful Librarians of the era[1a]). The only viable sources now known of are the surviving sorcerers of the Thousand Sons, powerful psykers who are so invested of the powers of the warp that the condition of their geneseed and the effects it would have upon someone implanted with it can only be guessed at. You should probably avoid these, but they’re juuuust good enough that you’ll talk yourself into considering them over and over (this is almost always a mistake). That said, if you’re building from scratch, you may want to consider leaving them by the wayside in favor of Rubric marines and Troop support from Chaos Daemons. hard to dislodge them. Very good to have on bigger HQs like your Winged Daemon Prince, and can help a lot if they end up out of position. , allows its wielder to duplicate the weapon of any INFANTRY model within 1” as long as that model has Ld 9 or less. Until your next psychic phase, improve that unit’s invulnerable save by 1 (to a maximum of 3+). They have tried several times to uproot and destroy the Wolves, ranging from a full-scale invasion of the Space Wolves' homeworld of Fenris[12] to plots such as those spearheaded by the sorcerer Madox. [1] However this all changed around the time of the Thirteenth Black Crusade when Magnus reasserted his rule over the Legion, reconciling and reforming it. Having a 3++ really helps mitigate the fragility of these units and when combined with new powers and stratagems to heal models or return them to the battlefield, can make large units of Scarab Occult Terminators very scary. This is a good set of powers, and having it really opens things up for the Thousand Sons in a way that underlines how much the Death Guard got screwed. He died on June 6, 2018 in Toluca Lake, California, USA. You give up their shooting in order to pick a visible point within 24” of all 3 of them and then you roll a D6 for each unit within 3” of that point, adding 1 if the unit has 10+ models and subtracting 1 if it’s a character. That unit takes D3 mortal wounds and until your next psychic phase it halves its Movement characteristic and can’t Advance. You will not want to do this. Credit: Mike Bettle-Shaffer. Phosis T'Kar met his ultimate fate during the Burning of … The good news is that recent developments – namely, a points drop in Chapter Approved 2019 and a host of new stratagems to support them in Psychic Awakening – Rubric Marine are now much more playable. Arising from the origins of their first recruits and being driven by the early legion's need to discover a cure for the flesh-change and gain deeper understanding and control of their psychic abilities, these linked beliefs resulted in two major cultural factors developing in the Thousand Sons; veneration of the text and veneration of their Primarch. He’s got 8 different Pysker HQs, all ready to cast a wide variety of powers, both buffing their units and ripping apart enemies. They cost enough as is, and their primary move is dropping out a ton of AP-2 bolter fire. The origins of the Blood Ravens are shrouded in mystery and are believed to be tied to a dark … [1] Once a world of great beauty, it was attacked by Imperial forces utilising planet-busting weapons during the Battle of Prospero[2a], with the result that it became a blasted ruin, declared Purgatus by the Inquisition. It seems at first glance like the Cult’s big effects are going to be boosting characters into combat monsters, but as we’ll see, the actual impact leaves a lot to be desired. Their Primarch is Magnus, oft called Magnus the Red. 10 Tzaangors with blades. When it comes to Star Wars, it is impossible to forget the warfare.But what’s the normal effect that Star Wars Legion can have on a fan? As was expected, the Thousand Sons are not very adept at scoring objectives, given the small number of units in the army, and the fact that in this detachment, they don't have ObSec. If you manifest this power with a roll of 12+, those units take D6 moral wounds instead. Yes, we rated them poorly above, but when you can stack them all on top of each other with multiple casts of Smite, the ability to dish out 1-2 mortal wounds at a time really adds up and you can put some incredibly hurt on units. Christian’s list, which he took to a 5-0 3rd Place finish at the 106-player Games of Westeros IX event in March, represents the current “tech” for Thousand Sons in a soup list. – Use in the Shooting phase when you have 3 Thousand Sons Chaos Predators within 6” of each other. You can only equip it if you have 10 models in the unit, which requires a lot of points to get there. Another very powerful entry in the list of Cults, the Cult of Duplicity specialize in being a bunch of liars. The Hades Autocannon is the better option of the two, and if you take these you want to babysit them with an Exalted Sorcerer to give them re-rolls and buff their shooting, but you shouldn’t be running these in your Thousand Sons army. These primarily consist of a champion known as a Magister and up to nine thralls, each a lesser Sorcerer-champion of Tzeentch. [6] Of course, considering how Tzeentch had orchestrated events so far, it is likely that they had little choice in the matter at all. Pick a friendly TZEENTCH DAEMON unit within 18” and roll a D3 to determine what bonus that unit gets until your next psychic phase. If truffle it is, it would not refer to the black truffle of Parisian cuisine, but to the desert truffle ungi (including the species Terfezia and Tirmania), which are native to the Middle East and what had been Mesopotamia, … on him before he charges — he can really make use of the extra strength and attack. for DB Lot 214 - Pre-heresy Thousand Sons (heavily converted) $650 as-is SOLD! Any Thousand Sons Detachment in a Battle-Forged army can be assigned a Cult of the Legion at no charge. When Magnus heard about the terrible failure, he banished Ahriman and his group from the Planet of the Sorcerers, and now they wander through the Eye of Terror and beyond, still pursuing magical knowledge and seeking arcane artefacts. – Add 1 to any psychic tests made by your Warlord. This is a powerful 1-2 punch that helps turn your sorcerers into mortal wound-dealing machines who can toss out Smites at 24” and extend the range of powers like Warptime to meaningful distances. If you do want to take them, Thousand Sons offer you some better options than most, with the ability to take a squad of five Chaos Spawn and have them accompanied by a Mutalith Vortex Beast, which can give them a large boost by giving them the ability to re-roll charges or boost their AP by 1 (or both). If Cult of Magic is the primary consideration for Supreme Commands in Chaos Soup, Cult of Duplicity should be your consideration if you’re running Rubrics or Scarab Occult Terminators. XVI: Horus Lupercal: The Warmaster, The First Primarch, The Lupercal: 1 Cthonia: Luna Wolves/Sons of Horus: Traitor Dead. – Units with this rule — basically everything except for Tzaangors and Cultists — get +1 Attack in any turn in which they charge, were charged, or heroically intervened. These are the clowns who like to stir things up at your Super Bowl party just to see what happens. This cabalistic gathering usually manifests as an Exalted Sorcerer and nine Aspiring Sorcerers – or Scarab Occult Sorcerers – who lead the Rubric Marines and Scarab Occult Terminators into battle. [7], The dedication to the Chaos God Tzeentch resulted in several changes to the organisation of the legion, but had little direct effect on their combat doctrine. Yes, once upon a time, Beastmen were playable in Warhammer 40,000. They have remained largely unaltered ever since, though colour weightings have occasionally changed and a 'glow' visual being depicted on both miniatures and artwork grew popular. Additionally, the legion icon of the Thousand Sons was originally a capital letter 'M' (the Roman numeral for one thousand). Because they can’t take Force Staves, it ends up being something you kind of don’t need on the units that can get it, especially because half of the units that can get a force staff can also get the FLY keyword via a Disc of Tzeentch. You’ll just be less likely to take two of them. When the opponent starts firing overwatch, you can spend the reinforcement points on blue horrors, which you then place within unit coherency, 2″ in front of the rest of the Horrors. One popular strategy for horrors is to take 20 Horrors placed into Reserves using the Denizens of the Warp Stratagem during deployment (20 is the most you can take without having to spend more CP), then teleporting them in to disrupt the enemy’s plans. That unit can immediately move as if it were the Movement phase. You can either pick one to attempt per turn or get one at random, which then lets you roll for a second. The existing Legion stock of vehicles and equipment has rarely been remarked upon since the end of the Thousand Sons' Imperial loyalty (indeed, it is not actually known if the Legion managed to retain anything other than those Legionaries who were transported from Prospero to the Planet of Sorcerers), but it is known that they sometimes scavenge or steal such items during raids. Note that putting him on a Disc carries a few hefty disadvantages – he loses the ability to use Veterans of the Long War (not that this matters much) and if you’re playing in ITC format, he can’t hide in “magic boxes,” but the tradeoff is that the added mobility is incredibly helpful. So the result is that the really strong stuff sees a lot of play in competitive soup lists, but you could do a lot worse than going Monofaction Thousand sons (or monofaction Tzeentch with a heavy Thousand Sons presence, if you want to be fluffy in your approach). The best part about this discipline is that it works on HERETIC ASTARTES, so you can easily cast its spells while souping. I really, really want Defilers to be good. He is noted for having a magic tent that would expand so as to shelter an army, and … The bulk of these really focus on improving the play of Rubicae and Scarab Occult Terminators. High Magister, Malefic talon, Warlord, Wings HQ: Exalted Sorcerer on Disc of Tzeentch [8 PL, 140pts]: Force stave, Inferno Bolt PistolTroops: Chaos Cultists x10 w/Autogun Troops: Rubric Marines x19 w/Inferno Bolter, Aspiring Sorcerer w/Weaver of Fates Troops: Rubric Marines x4 w/Inferno Bolter, Aspiring Sorcerer w/Glamour of Tzeentch++ Total: [129 PL, 16CP, 1,998pts] ++, ++ Battalion Detachment +5CP (Chaos – Chaos Space Marines) [49 PL, 739pts, 6CP] ++ Legion: Alpha Legion Specialist Detachment [-1CP]: Daemonkin Ritualists, Dark Disciples [1 PL, 10pts]: 2x Dark Disciple, HQ: Dark Apostle [5 PL, 72pts]: Benediction of Darkness, Mark of Nurgle HQ: Lord Discordant on Helstalker [9 PL, 160pts]: Autocannon, Mark of Nurgle, Techno-virus injector HQ: Master of Possession [5 PL, 88pts]: Force stave, Mark of Nurgle, Shepherd of the True Faith, Troops: Chaos Cultists x10 w/Autogun Troops: Chaos Cultists x10 w/Autogun Troops: Chaos Cultists x10 w/Autogun, Elites: Possessed [20 PL, 289pts]: Mark of Nurgle, 17x Possessed, ++ Battalion Detachment +5CP (Chaos – Daemons) [17 PL, 302pts, 5CP] ++ Chaos Allegiance: Nurgle, HQ: Poxbringer [4 PL, 70pts] Helbrutes have gotten progressively cheaper over 8th edition and they’re not, Tzaangor Enlightened are an underrated unit in the Thousand Sons Codex. Hymn US Navy Hymn : V List of Hymns: Veiled In Darkness Judah Lay Victorious Virgin most Pure Virgin Unspotted Voice That Breathed O’er Eden : W List of Hymns: Waken! In the meantime, if you have any questions or comments, drop us a line in the comments below or shoot us an email at, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window). But with a detachment of Chaos Daemons they can get a real boost: Their Discs give them the DAEMON keyword, allowing them to benefit from boosts like Flickering Flames and Heralds of Tzeentch (in addition to boosts from psychic powers that affect HERETIC ASTARTES units such as Prescience). – Use when you attempt to manifest a psychic power with a Thousand Sons psyker within 6” of at least two other friendly Thousand Sons Psykers. Another list of proxy sites can be found at Torrends.to. The main problem is that those point costs add up quickly and you probably won’t be able to include too many of these in an army, but the new Cult powers give you a number of new great ways to use these, teleporting them around the table, falling back and shooting/charging, and bringing them back after they’ve been killed. It has an Aura to give +1 to hit for all Tzaangors (Both the troop and Enlightened versions) so all of your bird men can hit on a 2+. If you. When you take him, you’ll typically want to put him on a Disc of Tzeentch to give him the DAEMON and FLY keywords and increase his threat range by another 6”. Otherwise, go forth and destroy your foes. Their followers comprise the raiding forces through which Tzeentch enacts some of his most violent schemes upon the galaxy. You’ll generally want to give Magnus the Weaver of Fates power to protect him with a 3+ invulnerable save and help him get into combat, where he’s a powerhouse capable of putting out real damage, especially if buffed with the Diabolic Strength power. While these are all Tzeentch daemons and their inclusion in a Thousand Sons list is fluffy, you definitely do not want to actually put them in a Thousand Sons detachment — they lack the THOUSAND SONS keyword, and will ruin your ability to get Stratagems, Cults, and Brotherhood of Sorcerers if they’re included in the Detachment. There’s very little penalty to putting a Thousand Sons detachment in Chaos Soup, making them a powerful addition to any soup list. Vindicators got a boost thanks to the recent Codex: Space Marines update, having their guns move to Heavy D6 from Heavy D3 with the potential to upgrade. It’s a fun list and a good starting point. You pretty much always want to give these guys a familiar so they can get their first power off each turn more easily — it’s a huge boost for powering through WC 8 powers. He can manifest and deny. Their power messes with a model’s ability to manifest psychic powers, their warlord trait debuffs nearby units by reducing their Attacks, and their Relic. – Get a Relic Stratagem. Instead of following the normal rules for Rapid Fire weapons, Rapid Fire bolt weapons used by models in a unit with this ability make double the number of attacks if any of the following apply:. Each thrallband is bolstered by the mutated warrior auxiliaries of the Planet of the Sorcerers, or by Chaos Cultist forces drawn from the Imperium. At least, until whatever Psychic Awakening book comes out that gives them five new psychic disciplines and forces us to rewrite this entire article. If you kill a character with this, you can add a Chaos Spawn to your army. This is. The Thousand Sons are one of the middle releases of 8th edition, and experience has shown this to be a negative rather than a positive. An Elite Character handy to have if you’re going to take Tzaangors, but diminished in utility now that Cult rules are out and Tzaangors aren’t quite as useful as they used to be. One of the top three Cults you can devote yourself to in terms of raw power level, the Cult of Prophecy dedicate themselves to divining the future and in game terms, this translates to some pretty mean tricks. Choose a friendly non-DAEMON Thousand Sons Character within 3” of the Psyker and roll 2D6 on the Boon of Tzeentch Stratagem table and apply the result. Between the Dark Matter Crystal, The Cult of Duplicity, Risen Rubricae, and the Webway Infiltrate stratagem, Thousand Sons have a lot more cost-effective options for getting your units around. In a Thousand Sons Detachment, your Troops get this rule, which allows them to count as holding an objective even if they have fewer models on it, unless another unit on the objective has a similar rule. Like the Death Guard, Thousand Sons suffer from basically being a codex supplement that’s been treated like a full codex. If you do take one, treat it as a melee unit and ignore its terrible Battle Cannon. Psychic Awakening: Ritual of the Damned gave the Thousand Sons a set of 7 new stratagems that really helped improve the faction’s power s a standalone option. This is very useful when you need to cast some of the higher WC powers and if you’re taking a Psyker-packed Supreme Command, you’ll have the models to use this. The one catch is without any decent ranged options, closing the distance can be a challenge, so a “Tzaangor bomb” using a max squad and a Webway Infiltration or the Dark Matter Crystal relic has been a popular tactic in a pure Thousand Sons lists pre-CA19. With Sorcerous Facade, any squad with its Sorcerer alive can zip around the board as it needs, dropping onto objectives or into the enemy’s backline whenever. For each 4+, the unit suffers D3 mortal wounds. The buffs are solid, but you have to roll to activate them (This is a 2+ at full health and degrades).