The fear trap morph -Aspect of Terror- is unblockable and should remain so, that morph of fear is very well balanced. This page was last edited on 26 January 2015, at 15:58. Aspect of Terror: Illusion 50, Hypnotic Gaze Fear spells work on higher level opponents (+10 levels to spell maximum). It would be nice to mention it in the description, as this mod would only be used by those who do not want USKP. This was fixed in the Unofficial Skyrim Patch, making this mod mostly obsolete. The morph -Mass hysteria- is the skill that is broken and needs nerfed. However, if the Dragonborn learns the correct string of perks, (Augmented Flames 1 and 2, Aspect of Terror, Intense Flames) this can be boosted to a spicy 21 damage per second for 15 seconds. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Better Magic mod is a must. And you think 3% weapon damage on a stam character is irrelevant? Summon a dark spirit to terrify up to 3 enemies, causing them to cower in fear for 2 seconds. Hit Esc in-game to bring up the menu. This build was inspired by the D&D class of the same name, in particular the "Use Magic Device" skill. For The Elder Scrolls V: Skyrim on the PC, a GameFAQs message board topic titled "Aspect of Terror from Illusion adds 25% damage to Fire spells". It actually gives you incentives to spend perks into the mastery parts of destruction and restoration, since it makes them stronger. The resistance buffs are shorter than 99% of the resistance buffs in this game. Therefore, it being powerful and going through block is reasonable. Animage if taken before Aspect of Terror, boosts that to 15. Cumulative with Kindred Mage and Animage. Mass Hysteria: Summon a dark spirit to terrify up to 6 enemies, causing them to cower in fear for [2 / 2.3 / 2.7 / 3] seconds. Aspect of Terror: Cost: [4050 / 3960 / 3870 / 3780] Magicka. Manifestation of Terror: Duration: [30 / 40 / 50 / 60] seconds, Range: 22 meters, Target: Ground. Quiet Casting: Illusion 50, Kindred Mage All spells you cast from any school of magic are silent to others. If you pick the "Intense Flames" perk (Fire damage causes targets to flee if their health is low) in the destruction tree, It adds a "fear" effect to your fire spells. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. Check the version down the lower left. So max Fire Mage order of perks is: Level 50 in Illusion, Level 60 in Destruction ⢠Augmented Flames 1 & 2 ⢠Animage ⢠Aspect of Terror A placed trap that requires "arming" before activating. And the "aspect of terror" perk in the illusion tree also affects the damage of fire spells, not just the "fear" effect. Aspect of Terror is a skill in the Shadow line, under the Nightblade category Rage: Illusion 70, Aspect of Terror Elder Scrolls and Fallout community: character builds, lore, discussions and more. 15% multiplicative per perk, basically ending up at ~2x damage at skill level 100 and master perk! 1.9.32.8 is the latest, and Steam shouldn't be allowing you to play if you somehow had something as old as 1.2 (let alone anything earlier). Thus I present: The Bard The Bard is very versatile, skilled in combat, some of the arcane arts, as well as a few stealth skills.