Creates a general from the heir of the current scope. A big part of Europa Universalis IV is the religion game mechanic. The features on the list include: Minimum Ducats; Full Manpower; Minimum Stability that a country uses. Limited to 3 maximum. The province that the advisor comes from. Kill a random advisor. Ideas are found in /Europa Universalis IV/common/ideas/*.txt. Changes the country name of current scope to
. The culture to add, derived from the scope. cost = Optional. The name of the ruler. manuever = The current scope inherits all of the defined scope's provinces. This is the ultimate cheat table compilation by a veteran Cheat Table compiler, Recifense. hidden = yes The amount of isolationism to add or subtract. To lazy to get explorers manually. duration = Makes a consort regent into the current ruler for the current scope. The building to construct. Does not accept TAG scopes. There are over 50 religions in the game, thankfully there are many console commands that you can use to change and modify the religions of countries, states and provinces easily. Optional. The specific amount to kill. dynasty = / / original_dynasty 1 is equal to 100% of total yearly manpower. max_random_mil = Changes the current scope's school opinion towards the defined scope's school. Favorite. Mimics the influence boost from pressing the button in the faction window. Changes the ruler culture of the current scope. Optional. The format is as follows: The if, else_if and else scopes are used to introduce effects within an effect scope that hidge on a set of trigger values. Spawns a heavy ship unit in the current province scope for the defined country scope. The amount to add or subtract from the heir's MIL skill. which = Optional. The culture the rebels belong to. The country scope that receives the loot. Control here means occupation, not ownership. A unique string to identify the consort flag with. Makes the defined scope a junior partner in a personal union with the current scope. 2 would add 2000 manpower). Optional. The defined scope loses their core on the current province scope. The age of the consort. use_consort_as_leader = yes Sets the mandate value for the current scope. This guide shows you how to: Change Province Religion; Change State Religion Positive moves towards Orangist, negative moves towards Statists. The new price is the base price + (base price * value) locked = / You can do this with an if scope, but it will be more verbose compared to a trigger_switch: It is possible to randomly execute effects with both the random and random_list scopes. Optional. The casus belli to use. The minimum DIP skill roll for the ruler. The name of the leader. Tulduil Iphukiir Sep 4, 2019 @ 12:23pm I don't think there is a direct way to get an Explorer (or Conquistador) via console. hide_skills = yes Whether to apply the trust change to both countries. Begin Survey No Thanks. Uses the defined scope's current light ship unit. Here is a scripted effect that adds or extends any province modifier passed to it: Please help with verifying or updating this section. C:\Program Files (x86)\Steam\SteamApps\common\Europa Universalis IV\gfx\interface\ideas Sorry it took 2 years for an answer lol. Additional information on how to use commands in EU4. years = Adds devastation to the current province scope. Makes the defined scope into the defined subject type under the current scope. The format is as follows: Note that you can nest if scopes, allowing for multiple layers of triggers and effects. Adds an influence modifier for the defined estate used by the current scope. Creates a royal marriage between the current scope and the defined scope. As an example, let's say you want to add 1 stability for western countries, and remove 1 stability for eastern countries. name is the specific leader name to target. Makes the defined scope a historical rival of the current scope. The tooltip to display in the effect tooltip country_event is used in. No effect if the country does not hold a religion using personal_deity. Creates a general from the ruler for the current scope. random = A unique string to identify the ruler flag with. Created by. 1 . Optional. This page was last edited on 14 February 2021, at 22:05. The casus belli to add. The number of days to add the province modifier for. The localisation key to display in the Trade Good's price tooltip. max_random_mil = Generates an new admiral for the current scope. Uses the defined scope's current transport ship unit. Optional. Re-evaluates the current scope's national idea set assignment, if they match a different set, they will switch to it. Displays a string in the game.log when executed. Removes an already assigned country modifier from the current scope. Optional. Makes the exiled ruler the ruler of the current scope. The incident to change. The name generation type. Creates a general with the defined attributes for the current scope. Adds the defined advisor to the current scope. The maximum DIP skill roll for the heir. dynasty = / / original_dynasty Adds ducats equal to the years of income defined. modifier = Optional. female = yes This page deals with commands used in the console. The amount of base tax to add or subtract. The amount of harmony to add or subtract. Optional. The amount of spy network to add or subtract. type = Scales to the government's election cycle duration. The religion of this advisor. Places the current province scope in the Holy Roman Empire. For the ideas of individual countries, see national ideas. Removes taken religious reforms from the current scope. The country to add spy network in. months = dip = Makes this ruler as a regent. The starting legitimacy of the ruler. The religion the rebels belong to. A unique string to identify the province flag with. age = Adds Imperial Influence for the current scope. The amount of church power to add or subtract. Changes control of the province the rebels spawn in to the rebels. Does not work with Blessings. Find below a list of EU4 idea groups, with their ID (keys), for use in the add_idea_group console command. Grants the current scope immediate ducats based on the production income of the specified provinces over the specified duration. Additional information on how to use commands in EU4. The amount of loyalty to add or subtract. The defined scope gains control over the current province scope. share = tooltip = Graphical culture determines the unit models, advisor portraits, etc. The country that gains the territorial core. Types light_ship, galley, heavy_ship and transport. Defines the province the war was declared for, if required by the casus belli. ... Answer some quick questions about EU4 Cheats and be entered into a giveaway to win Razer gaming gear! EU4 Commands Casus Belli IDs Commands Country Tags Idea Group Keys Institutions Province IDs Religions Achievements The value is the percentage of forcelimit. The process adjustment to add or subtract. By keeping the messy code within a scripted effect, it can be easier to maintain readability. The size type to use. The amount to add or subtract from the ruler's MIL skill. regency = yes The format is as follows: It is possible to display the automatic tooltip that effects generate without actually executing the effects. Especially if you start in Europe. Adds to the Native Hostileness within an uncolonized province. The first type is ordinary console commands. Generates an new general for the current scope. Removes consort. For Europa Universalis IV on the PC, GameFAQs has 378 cheat codes and secrets. Displays a hidden ambient object from the. Changes the government rank of the current scope. 1 is equal to 100% of total yearly sailors. attach_leader = Uses the currently selected infantry unit. set_ruler_flag = my_flag@ROOT No effect if the country does not hold a religion using uses_isolationism. amount = Makes the owner's consort the rebel leader. The name parameter can accept a saved name variable, see set_saved_name for more context. Hides the skill values for this heir. The casus belli to add. The country trust will be added with. fire = name = The amount of tariff value to add or subtract. max_random_dip = speed = culture = / cost = set_province_flag = my_flag@ROOT value = The country declared against. Defines a country flag for the current scope. Optional. The cost percentage of the base unit construction cost to use. Locks the official and heretic religion assignments, ending the Religious Leagues. Changes the religion of the current province scope. Once these smaller nations are absorbed into Malacca, the … The trade modifier to remove. Removes an ideagroup for the current scope. Forces the defined scope into a white peace truce with the current scope. hide_skills = yes duration = change_culture = ENG The province scope in which the infantry spawns. mil = The country to make elector. The defined scope loses their territorial core on the current province scope. Optional. Saves the current scope as a key. The amount to add or subtract from the ruler's DIP skill. The amount of support to add or subtract to the local heir, set_heir_culture = CAS Unfavorite. The additional parameters for the independent nation are found within an estate's file. The maximum ADM skill roll for the heir. set_heir_religion = variable:my_variable. Useful for flag-based mission trees. Adds progress towards an already declared (conditions for disaster are met since at least a month) disaster. The amount of legitimacy to add or subtract, taking the value from the scope's current value. adm = Immediately ends an active disaster for the current scope. [Root.GetName], etc.). duration = Optional. set_ruler_culture = event_target:my_event_target The maximum DIP skill roll for the ruler. Fire a country event for the current country scope. Multiplies the settler count in the current province scope if a colony. It is only visible to you. Won't work if the country doesn't have any free ideagroup slots. religion = / The amount of income to add or subtract.. Switches the player view to tag. Optional. Posted by 1 day ago. type = female = yes Increasing development in your provinces increases how much of your capacity you are using (unless it is in your capital area). Starts culture conversion in the current province scope, for the current owner. The amount of navy tradition to use in generation. The name parameter can accept a saved name variable, see set_saved_name for more context. Adds Administrative power to the owner of the current province scope, scaling with the base tax. The province scope in which the heavy ship spawns. culture = / Creates a conquistador with the defined attributes for the current scope. Which type of units that should be affected. Only works if the leader is assigned to a unit that is stationed in the current province. The province scope in which the mercenary infantry spawns. Changes the government of the current scope. Makes the ruler skill roll fixed to the defined minimums. The province triggered modifier to remove. To define a parameter within a scripted effect, simply surround the key with $ marks. Detailed help for the Europa Universalis IV (EU4) command culture [(Province ID)]. Europa Universalis IV > General Discussions > Topic Details. Displays the advisor death message box when used.Only works for advisors that have been hired. duration accepts -1 for unlimited duration. Adds an event modifier to the current province scope as a province modifier. The name parameter can accept a saved name variable, see set_saved_name for more context. The estate to apply the modifier to. The amount of absolutism to add or subtract. Does not display the advisor death message box when used.Only works for advisors that have been hired. days = add_accepted_culture = variable:my_variable. You need to sign in or create an account to do that. This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by pressing ⇧Shift+2, Alt+2+1, ⇧Shift+3,§, ~, ^, °, ², or ` (key varies based on keyboard layout). unrest = Optional. Optional. It also spares manpower, which is a critical thing to consider in general. Adds tribal allegiance to the current scope. Removes the current consort for the current scope. Which country scopes should be affected. The estate to apply the loyalty to. For example: Note: It is important to understand that both of these scopes may not always return a random result. The amount of prosperity to add or subtract. Europa Universalis IV is a grand strategy wargame developed by Paradox Development Studio and published by Paradox Interactive. The max number of additional days that can be added to the days parameter for randomness. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.24. The estate to apply the modifier to. Legacy version of hide_skills. Hides the skill values for this ruler. casus_belli = The amount of trust to add or subtract. The amount of loyalty to add or subtract. Only spawnable in sea zones and land provinces with ports. The amount of religious reforms to remove. age = Adds base manpower to the current province scope. Removes the defined building to the current province scope. The faction to add influence to. Get awesome rewards! Creates an independent nation from provinces owned by the specified estate within the current scope's owned provinces. Only works if there is no existing center of trade. The shock pips of the leader. Optional. The country scope that has the trade modifier. locked = / Optional. It is possible to hide the automatic tooltip that effect generate, especially if you want the result of the effect to be hidden to the player. No effect if the country does not hold a religion using uses_church_power and the aspect set in aspects. No effect if the owner of the province does not have a government using. Removes the specified estate privilege for the current scope. years = hide. The culture of the heir. This community wiki's goal is to be a repository of Europa Universalis IV related knowledge, useful for both new and experienced players and for modders. add_accepted_culture = event_target:my_event_target duration = The size to use. Makes the current scope join all offensive wars of the specified scope. The culture to add. siege = EU4 Cheats Result Cheat Code Extra gold; default is 5,000 cash [number] Extra Manpower; default is 50,000 manpower [number] Maximum Stability stability +6 Prestige prestige Increase Imperial Authority imperial_authority [number] Add Piety piety Add more humans morehumans [number] Add core add_core [province id] Add casus belli against target country … Makes the defined religion the heretic religion of the HRE. The defined scope gains vision over the current province scope. Most cheat codes can be turned off by repeating the command in the command console. Best used within areas, regions, etc. Won't work if the idea isn't present in a National Idea set or a taken Ideagroups set for the country. Happy Valentine's Day! The opinion modifier to use. Adds the specified estate privilege for the current scope. Optional. type = Changes the primary culture of the current scope. Adds an event modifier to the current scope as a ruler modifier. The amount to add to the incident variable. set_province_flag = my_flag@event_target:name. cost_multiplier = The event modifier to add. Possible types: Which type of unit to build. the number is for the number of ideas of that group you have unlocked. Defines a province flag for the current province scope. Whether the modifier expires after a set amount of years. hidden = yes After the success of Europa Universalis 3, which received excellent reviews by both the critics and the players, Europa Universalis 4 sure follows the footstep of its … The key that holds the name. remove_accepted_culture = event_target:my_event_target to add vision. Used in Religious Reforms that use. Use event_target: to access the scope. Adds a trade modifier for the defined country scope in the current tradenode province scope. Changes the consort religion for the current scope. religion = / Forces the consort to be female. Removes the historical rivalry between the defined scope and the current scope. The fourth upcoming game in the Europa Universalis series with new features like online multiplayer and trading systems. Optional. The amount of patriarch authority to add or subtract. Makes the owner's heir the rebel leader. The amount of army tradition to add or subtract. type = Changes the construction progress of a great project in the current province scope. Dodging coalitions is an art. Breaks the current scope's royal marriage with the defined scope. modifier = Optional. Optional. A trait automatically assigned to the leader. The type is any of the base unit types. Removes a hired advisor of a monarch power type for the current scope. Splendor is used to purchase Age abilities. The minimum MIL skill roll for the ruler. Adds Imperial Influence for the current scope, scaled by the current Imperial Authority value. Adds reform progress to the current scope. Generates an new explorer for the current scope. Please see the. Adds militarisation to the current scope. The defined scope loses vision over the current province scope. Sets the dynasty of the current scope's ruler. The random_list scope is used to add different sets of effects to a single random roll. Adds this amount of unrest to the province the rebels spawn in. The amount of influence to add. Modifiers added with this effect are cleared automatically when the province changes ownership. religion = / hidden = yes Optional. The random scope is used to add a single random roll to a set of effects. The church aspect to remove. The amount of papal influence to add or subtract. Unlike 'create_vassal' the released country will not be a vassal. Adds authority to the current scope. Optional. Changes the siege progress in the current province scope. duration = . The country to remove the friendship from. key = The DIP skill for the consort. Used on the subject to raise liberty desire for the overlord. Warfare in general in EU4 is not won by battles but by sieges, meaning that this, while not helping for battles, helps you win wars. If the chance values used do not add up to 100, they will be scaled to maintain the same ratio. max_random_dip = The format is as follows: The chance is out of 100, and only displays integer values in game, although it does accept decimal values. Optional. Adds an estate to the current province scope. Adds Army Tradition to the current scope. Spawns a flagship unit for the current scope in the defined province scope. Adds a Cardinal to the current province scope, for the current owner. Spawns an infantry unit in the current province scope for the defined country scope. Does not work with Blessings. The minimum DIP skill roll for the ruler. Creates an alliance between the current scope and the defined scope. amount = add_idea_group = aristocracy_ideas: Adds an ideagroup for the current scope. Starts religious conversion in the current province scope, for the current owner. Changes the culture of the current province scope. The country the opinion modifier is held against. The birth date of the heir. Optional. Optional. Clears a ruler flag for the current scope's ruler. add_idea_group innovativeness_ideas add_idea_group plutocracy_ideas for plutocratic. The minimum ADM skill roll for the ruler. The rank to change to. Adds a religion to the list of Harmonized religions for the current scope. The trigger_switch scope is used in conjunction with triggers that return single, discrete values. Sets the current meritocracy for the current scope. Optional. Introduced in Patch 1.18, the format is as follows: Due to the nature of execution flow in game, you ideally need to add effects within the while scope effect section that make the trigger values false. Optional. The province scope in which the flagship spawns. friend = Uses the defined scope's current heavy ship unit. Usefull Eu4 console commands (I will try to update the guide so it covers most of the Eu4 cheats and many variations of them) Started: 29/8/2019. Adds Military power to the owner of the current province scope, scaling with the base manpower. The culture of this advisor. Optional. female = yes min_age = add_years_of_owned_provinces_production_income. The amount of loot to take. Optional. siege = Changes the current personal deity for the current scope. The defined scope gains a claim on the current province scope. For the ideas of American natives, see native ideas.. As a nation develops technologically, it unlocks the ability to gain additional idea groups.Investing into a full idea group can take a long time and cost several decades worth of power. change_religion = CAS Uses the current scope's current light ship unit. Makes the current scope leave the League that the defined scope belongs to. Optional. set_consort_culture = event_target:my_event_target Makes the current scope join all defensive wars of the specified scope. Optional. Assigns the rebel leader a specific name. It was last verified for, /Europa Universalis IV/common/graphicalculturetype.txt, /Europa Universalis IV/common/prices/*.txt, /Europa Universalis IV/common/governments/*.txt, /Europa Universalis IV/common/cultures/*.txt, /Europa Universalis IV/common/religions/*.txt, /Europa Universalis IV/common/church_aspects/00_church_aspects.txt, /Europa Universalis IV/common/personal_deities/*.txt, /Europa Universalis IV/common/fetishist_cults/*.txt, /Europa Universalis IV/common/isolationism/*.txt, /Europa Universalis IV/common/ideas/*.txt, /Europa Universalis IV/common/policies/*.txt, /Europa Universalis IV/common/technology.txt, /Europa Universalis IV/common/institutions/*.txt, /Europa Universalis IV/common/advisortypes/*.txt, /Europa Universalis IV/common/rebel_types/*.txt, /Europa Universalis IV/common/disasters/*.txt, /Europa Universalis IV/common/leader_personalities/*.txt, /Europa Universalis IV/common/units/*.txt, /Europa Universalis IV/common/opinion_modifiers/*.txt, /Europa Universalis IV/common/subject_types/*.txt, /Europa Universalis IV/common/cb_types/*.txt, /Europa Universalis IV/common/estates/*.txt, /Europa Universalis IV/common/ruler_personalities/00_core.txt, /Europa Universalis IV/common/imperial_reforms/00_hre.txt, /Europa Universalis IV/common/ai_personalities/00_ai_personalities.txt, /Europa Universalis IV/common/ai_attitudes/00_ai_attitudes.txt, /Europa Universalis IV/common/tradegoods/*.txt, /Europa Universalis IV/common/great_projects/*.txt, /Europa Universalis IV/common/buildings/*.txt, /Europa Universalis IV/common/advisors/*.txt, /Europa Universalis IV/common/scripted_effects/*.txt, https://eu4.paradoxwikis.com/index.php?title=Commands&oldid=131916, Articles with potentially outdated sections, Flags can be appended with scopes or event targets. set_consort_culture = variable:my_variable, set_consort_religion = CAS Creates the defined heir for the current scope. The amount of mercantilism to add or subtract. modifier = dip = Optional. This means you can pass along data into the scripted effect, allowing for much more generalized usage. The amount of local autonomy to add or subtract. set_heir_flag = my_flag@ROOT Adds loyalty for the defined estate used by the current scope. Use this after using the saved name in an effect. amount = The estate to modify land share for. Whether the province modifier is hidden in the province view. The amount of army professionalism to add or subtract. 1.1 (1.28.3 - will now always refund reform progress). Please enjoy and have fun! male = yes max_random_adm = The text to display in the Influence tooltip for this modifier. Makes the current scope (if AI) the defined personality. set_ruler_religion = variable:my_variable. Can utilise Event Scope Values for the culture and religion parameters.The name parameter can accept a saved name variable, see set_saved_name for more context. Kill a specific advisor type. The country to force white peace against. male = yes female = yes The minimum ADM skill roll for the ruler. Saves the current scope as a key. Sets the value of an Incident for the current scope. The country the opinion modifier is for. Adds a province triggered modifier to the current province scope. The country that loses their territorial core. Changes the loan size of the current scope. The MIL skill for the consort. Whether the personality can be re-evaluated and changed. Advisor draws from namelist, simple utilises name parameter. Makes the leader female. Size is the number of months in monthly income that a single loan is equal to. You can do this by using the hidden_effect scope around the effects you wish to hide. Creates a ruler from a leader for the current scope. Changes the capital name of the current province scope to the defined name. change_culture = event_target:my_event_target The format is as follows: Note that the chance total will be out of 100. Attention: Uses ADM power instead of DIP power. Optional. The amount of swing towards statists or orangists. Builds the defined units as a percentage of the owner's forcelimit in the current province scope. hide. Only used with the simple type. desc = Adds Army Professionalism to the current scope. Adds republican tradition to the current scope. Sep 4, 2019 @ 12:07pm Is there a console command to get explorers? You can do this by using the tooltip scope around the effects. No effect if the country does not have the aspect. Creates an admiral with the defined attributes for the current scope. The percentage to change the value by. 1.6 add_idea_group The ideagroup to add. With that in mind, we’ve compiled a complete list of […] Spawns an infantry unit for the current scope in the defined province scope. name = value = The culture of the ruler. value = Uses the current scope's current galley unit. Optional. Adds settlers to the current province scope if a colony. Spawns an galley ship unit in the current province scope for the defined country scope. Boolean. war_goal_province = Adds manpower to the current scope, as a percentage of total yearly manpower. The dynasty of the heir. The cost percentage of the base conversion cost to use. value = This item has been removed from the community because it violates Steam Community & Content Guidelines. This item will only be visible in searches to you, your friends, and admins. max_age = change_culture = variable:my_variable. The amount of inflation to add or subtract. Disbands the HRE and removes all members from it. lukmac2007. Changes the value of an Incident for the current scope. Target culture is always(?) Saves a name to a unique key for usage in other effects. The amount of reform progress to add or subtract. The event id to fire. The dynasty of the ruler. There is no way to reduce the execution rate, so the effects will be triggered multiple times a second otherwise. The culture to change to, from /Europa Universalis IV/common/cultures/. Uses the current scope's current heavy ship unit. Note: The formula for the size of revolts is currently unknown, but likely similar to this: speed = ... More posts from the eu4 community. The amount of militarisation to add or subtract. Target country must not exist. Adds Navy Tradition to the current scope. a bastard Fire a province event for the current province scope. Leader siege are also incredibly rare, only being available in aristocratic ideas. The current scope releases all possible subjects from cores. remove_advisor = random Removes the Center of Reformation for the defined religion in the current province scope. duration = Scripted effects are essentially macros that can be used in events, decisions, etc. trait = Adds the defined building to the current province scope. Doesn't change units, use change_unit_type. The number of months to remove fog of war. Once all required provinces are obtained, the player can form Malaya and will receive permanent claims on any remaining unowned provinces in the area (such as Borneo) when this happens. Amount to increase center of trade level. The maximum MIL skill roll for the ruler. Clears a defined province flag for the current province scope. The advisor type to create. The amount of meritocracy to add or subtract. The country to add spy network for. Modifiers added with this effect persist through ownership changes. set_ruler_religion = event_target:my_event_target name = < > Showing 1-5 of 5 comments .
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