You can expect a good amount of XP that will take you all the way up to your mid-60s. These hot zones are usually given a new zone wide rare, generally in the form of an augmentation for your gear. A work-in-progress look at the server information can be found here. . EverQuest is a 3D fantasy-themed massively multiplayer online role-playing game (MMORPG) originally developed by Verant Interactive and 989 Studios for Windows PCs.It was released by Sony Online Entertainment in March 1999 in North America, and by Ubisoft in Europe in April 2000. Regardless of your class, this is a great place for you to gain valuable XP easily, and will take you even to your mid-70s. These zones offer an experience bonus higher than that of regular zones. Torment of Velious final maps with a very clean Tower of Frozen Shadow map, hunters, and map legends. You can find this place via the Netherbian Lair, and is a great zone for you to level up. Spent time redoing 16 original zones for those on EQ emulation servers. All zones past level 95 (as well as the levels themselves!) EverQuest: The Shadows of Luclin is the third expansion released for EverQuest. This article is a list of all zones by level before World of Warcraft: Cataclysm. 1 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115 Miragul's Menagerie Miragul's Menagerie: The Forgotten Wastes Miragul's Menagerie: The Grand Library Another great place from going to level 20 to 30 is Marus Seru, which is also found on Luclin. A dedicated version for macOS was released in June 2003, which operated for ten years ⦠The Planes of Power flagging guide - Note: This is now mostly obsolete, as being level 62 or higher will get you into almost all of the Planes of Power zones. Which EverQuest zones are best for leveling? The expansion focuses on high-level content, providing a number of zones meant to be used by large groups of players and many extremely powerful monsters to fight. The dailys that are level based 20 - 95 only change when the servers do for the kill 5 task. Simply enter any of the new zones through their normal entry points (you can use the zone finder feature in EQ to help you). You will also find a lot of mobs in Stonebrunt mountain, which can be visited earlier if you choose to. Zones. This is an area where you can kill bears, pumas and other enemies such as skeletons. If you the character has access to higher level gear then they can do some things sooner. You could also use XP potions from the SOE store, and take part in the bonus XP weekends that are run throughout the year. The following guide will discuss the following: To help you on your leveling journey, check out the best deals on EverQuest and EQ2 Platinum, Items, and Powerleveling. The tutorial area is a natural place to start to get to level 10 once you have created your character. The Serpent's Spine [ edit ] Removed the flag requirements for The Serpent's Spine (TSS) expansion raids to enter the raid zones as long as you are level 74 or higher. Therefore, if you have been looking for ways to reach the higher levels in EverQuest, you may be wondering which are the best zones for you to visit. And the hot zone augs drop all the Jump to: navigation, search. There are ways for you to earn bonus XP too. This is a place where you will never be short of mobs, and you can move further in once you level up more. The character profile and the bazaar have been modified to now have item popups. They are able to give you more quests once you have reached level 4, and more NPCs can be found by progressing further into the mine. . The zone in is found in the northwest corner of the Guild Lobby. This page was last edited on 7 December 2020, at 13:34. Zones by Expansion The Old World: Odus - Antonica - Faydwer The Outer Planes The Lost Continent of Kunark The Frozen Lands of Velious The Moon, Luclin The Planes of Power The Legacy of Ykesha The Lost Dungeons of Artifacts have a 0.5% chance to drop from any monster . Classification For the classification before Cataclysm, see Zones by level (original).For the original classification after Cataclysm pre-Patch 7.3.5, see Zones by level ⦠Classification For the classification before Cataclysm, see Zones by level (original). Filter Zones Type Main Plot Otherworld: Main Plot Otherworld: World Field Abyss Demon King's Treasure Raid Eidolon Gossip Demon King Fantasies World Field Battlefield General Town Guild Housing Fame Quest Special Event Other If you are playing on a server that is in Kunark or Velious or later you may find those leveling guides more accurate and useful for you. Again, expect a lot of damage rom mobs here, so much so that you may struggle to handle them on your own. Mistmoore Catacombs: Struggles within the Progeny, Frontier Mountains: One Shall Rule Them All, Drunder, Fortress of Zek (Plane of Tactics), Miragul's Menagerie: The Heart of the Menagerie, Mistmoore Catacombs: Asylum of Invoked Stone, Rujarkian Hills: Flawless Experimental Battlelord, Proving Grounds: The Mastery of Adaptation, Proving Grounds: The Mastery of Corruption, Proving Grounds: The Mastery of Destruction, Proving Grounds: The Mastery of Efficiency, Proving Grounds: The Mastery of Endurance, Proving Grounds: The Mastery of Foresight, Proving Grounds: The Mastery of Ingenuity, Proving Grounds: The Mastery of Specialization, Proving Grounds: The Mastery of Subversion, The Accursed Nest: The Rampaging Monolith, Lair of the Korlach: Discovering the Secret, Lair of the Korlach: The Search for Coral, Sporali Caverns: Antraygus, the Sporali King, Temple of the Korlach: Last of the Legion, Temple of the Korlach: The Council of Nine, Tunare's Shrine: Investigating the Elddar, Vergalid Mines: Into the Leviathan's Lair, https://everquest.fanra.info/index.php?title=Zones_by_expansion&oldid=9699, Silyssar, New Chelsith (level 75, locked zone requiring a mission arc to access), Gyrospire Beza: How Does Your Garden Grow, Gyrospire Zeka: You Might Poke an Eye Out, S.H.I.P. Level 20: ⦠For the original classification after Cataclysm pre-Patch 7.3.5, see Zones by level (Cataclysm). If you have any preconceptions of what classes are, you're probably wrong! All zones * Changed all text usages of a single quote mark â to an apostrophe ` Original EverQuest * Steamfont Mountains â Adjusted zoneline to Loping Planes Depths of Darkhollow * Corathus Creep â Added more pillars throughout zone * Coven of the Skinwalkers â Added missing room on top level Then thereâs Korascian Warrens, where you can hit up to level 95.
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